In the mid-2000s, more sites specialized in game hosting and publishing, such as Gamesville and RealNetworks. The Wikipedia page explains: “Casual games started to flourish online in the 1990s along with the rise of the World Wide Web, with card games and board games available from paid services like AOL and Prodigy, and then from web portals, like Yahoo! Games and Microsoft's Gaming Zone. I fear that some people reading this newsletter wouldn’t have been around for the pre-smartphone ‘PC casual games’ boom. This thumbnail is from iWin’s YouTube page, full of the latest casual game trailers. PC casual games - somehow still a market! How? Let’s take a look at PC casual games - still a thing in 2022?! (Next links round-up will be on Monday, btw - this newsletter doesn’t have one, so feel free to skip if this isn’t your jam.)įirst for the ‘summer holiday’ series, a newsletter theme we’ve been sitting on for a little while, because I don’t think it has broad commercial takeaway. But as noted at the end of the last newsletter, we’re using this as an opportunity to try out some alternative newsletter subjects, in ‘relax time’.
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